Planetside 2 nanoweave armor. defren saw romra kalf ,tsriF . Planetside 2 nanoweave armor

 
<b>defren saw romra kalf ,tsriF </b>Planetside 2 nanoweave armor  Get the first two ranks of Nanoweave armor

Headshots for most infantry weapons are a 2x damage multiplier. 5% Rank 2 - 10 certs: 10% Rank 3 - 50 certs: 12. Just had a. NC is the best for that. The semi-auto sniper's extra damage per shot means you get 3 shots to kill on even people with that nanoweave business. Making Headshots not ignored again returns us to the problem we had in the beginning, where Bolt-action Headshots aren't one hit kill and reducing the overall headshot multiplier so wearing nanoweave is a 2x instead of a basically 2. PlanetSide 2 Forums. PlanetSide 2. 8 dmg 1000hp/85. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Nanoweave Armor 2 Health +12. 22. HA with resist shield already doesn't use nanoweave. In this anniversary update, you'll find loads of visual updates, balance changes, an entirely new facility capture mechanic, new items available in the Depot, and even some upcoming events. Before this, Nanoweave + Resist shield meant alert HA's took nearly twice as much damage to kill compared to any other basic infantry class. Above the line, you should keep your overshield on. Covert Drop Implant. Nanoweave Armor. It seems to stack with the Regen implant. Unlock and use your Medical kits as often as possible. Yes the movement reduction is annoying but with a nanowaeave you do boost your survivability by a bit which is noticeable during most fights with and without it. Restoration kits. absolutely correct statements. Nanoweave Armor Nanoweave Armor provides a 20% resistance to sniper rifles, and increasing its rank adds additional classes of guns that the. Nanoweave armor removal and HA resist shield. Charge Ability - A former "Ability" that allowed MAX's to sprint short distances prior to removal that has now been balanced. Nanoweave Armor reduces incoming small arms damage by a percentage, rank / cost / effect: Rank 1 - 1 cert: 7. The Bruiser / Blackjack / Deimos fires slightly slower, has 4 shells, and is slightly less. It's…Nano-Armor Cloaking is an ability available to the Infiltrator. implant1: JOCKEY (IMPORTANT) implant2: EOD hud (or something else) flash: gun: renegade if you really want to fuck up infantry. If you're in doubt, go with Nanoweave. Minimal skills in situational awareness, positioning and movement. 8x VS headshots thats 2. New nanoweave effect on snipers didn't change in the slightest. The fifth level is a total waste of certs since no one uses the Archer in an anti-infantry role. travbrad, Feb 26, 2013 #1. 86K subscribers in the Planetside community. The shield can absorb. It's reliable and easy to use. Ammunition Belt (Suit Slot) Ammunition Belt now increases the reload speed of primary and secondary weapon slots by 15%, on top of its. Home Forums > PlanetSide 2 Discussion > Class Discussions > Heavy Assault >. Just doesn't stack when you're cloaked. The whole Rambo thing is cool in theory but usually doing that just gets me killed. Nanoweave Armor reduces incoming small arms damage by a percentage, rank / cost / effect: Rank 1 - 1 cert: 7. Nanoweave 4 is equivalent to 1176hp, while nanoweave 5 is equivalent to 1250hp. It is unlocked and upgraded using Certification Points. I get why people wanted it removed originally becase of HTK inconsistency and if the gun says it does 143 damage then it should do 143 damage. Depending on your mouse pad/in game sensitivity you may have to adjust further. It was and still is ubiquitous for infantry engagements; it'll increase your survivability against man-portable ballistic weaponry(and lasers, in the case of the vanu). You are more likely to survive, but not guaranteed to survive. Home Forums > PlanetSide 2 Discussion > Class Discussions > Combat Medic >. It takes 2-7 AV mines (specialized anti vehicle device) to kill a sundy while 2-3 c4 will do it ( generalized device). Standing still is a death sentence and the resistance buff is way too tiny to make up for that, not to mention that it doesn't even protect the head and you won't have any protection at all for these 2 seconds. The HA's overshield acts like a slightly stronger version of Nanoweave for the HA, and puts the HA on even footing against Nanoweave'd classes even if you forego NW. This update contains a massive push toward a better starting experience for new players. Now, I think removing nanoweave armor will be enough to reduce the gap between new player and veterans. NO N. Nano-cloak takes a bit more familiarity with the class IMO to use better. For example the ability to carry any weapon due to the loadout-space feature is often lauded as a great thing, but with PS2's mechanics it would immediately create OP loadouts that everyone would always take, and many loadouts that simply would never be used because they suck. On the other hand, carapace is gonna. IIRC max flak gives 50% damage reduction from explosions. The Nano Armor Cloak is meant for use by CQC Infiltrators, every feature of it is geared toward that style of play, the reduced shimmer, the damage resistance while cloaked. This does not stack with Nanoweave Armor. Rank 1 Nanoweave now reduces sniper rifle damage received by 20%, instead of small arms. Why even have the suit slot if all anyone uses is nanoweave?. 9 * 0. Full nanoweave outside of 85m requires another bullet still bringing it to 5 to kill. This is useful if you want to calculate for headshots or nanoweave armor / kinetic armor. NSO are about to get NSO specific weapons (that other factions don't get). This is a must-have item. In exchange, the. To test: just how much damage Symbiote deals. ” The recent change to Nanoweave armor's functionality was to address exactly that issue. It has a 20% bullet resistance for body shots, but does not help against headshots or explosives. The lvl 5 versions are expensive. PlanetSide 2 can have huge battles packed into small bases, and large groups of people tend to clump up in choke points. get back previous state of Nanoweave Armor (e. I use Solstice (the vanilla carbine) with a 4x cross-sight, flash hider for night/medium range battles, forward grip, 2 C4 bricks, and nanoweave armor. nmg shield and nanoweave armor (I've only tried nmg and resist, nmg seems like a good all rounder shield) In tower fights (and close quarter fight bases), I ditch the forward grip and throw on the laser. Fiberweave armor adds resistance to the health. refire_rate cancels out, 8/3 = 2. My experience with the HA class is. Second, most of your time as a medic should be spent in close quarters supporting squads in infantry combat, so the damage you take will. If they have nanoweave armor and are past 75m it becomes 4 bullets to kill. Can you please make the maxed Nano weave (5) armor perk be the standard damage resistance to gunfire in game, and remove the Nano weave perk. Default. Moreover, it would open up a suit slot (I usually run Shield Capacitor on medic to quicken the shield re-pop) where you can chose Nanoweave for some extra-tankiness or flak armor or anything else. So far, I've placed certs into Nanoweave Armor (rank 2) as well as Resist Shields (rank 2). If not sniping from a save distance or a handfull of grenades is needed, it´s probably better to use Nanoweave Armor in my opinion. PlanetSide 2. As it stands body shots deal 0. Personally i've spent my certs on: Mobile Spawn Utility for the sunderer. The 3rd option is Nano-Armor cloaking, but I don't know if it's good at all. For survivability the only one that helps in 1v1 situations is nanoweave armor. Make sure you get nanoweave armor. The only way to modify your armor is - Nanoweave armor (adds a % damage-resistance to non-headshots). Resist Shield isn't as good as it used to be and it's also difficult to use. (And a light armor without energy is a light armor waiting to be killed). I suggest to rework most suit so they really be sidegrade when compared to nanoweave or flak armor. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. 5. Give them access to AV rounds as an ammo type for bolt action rifles, lowering damage to 450 before 25m and 250 after 200m. For medium to long ranged battles against armored division, I use RL, and for close, also RL, C4 and AV grenade. Also, the head does not gain any benefit from nanoweave armor, but I'm not certain if overshields. cert into Nanoweave and shields (standard NMG is good enough) then get a scope and grip for the CARV; then max out your nanoweave and shields. You add a new armor called fiberweave. Infantry/MAX Cert Lines. When activated, the resist shield applies a damage resistance overshield to the user, reducing the damage they receive from a variety of sources by 35% while it remains active. Discussion in 'PlanetSide 2 Gameplay Discussion' started by Vulpecula07, Jul 9, 2018. I think you get 1 shot by snipers to the body if your not wearing it. Home Forums > Planetside 2 Development > Test Server: Discussion >. PlanetSide 2 at IGN: walkthroughs, items, maps, video tips, and strategies. Of course people will go for the headshots as they bypass nanoweave and add that sweet 2x dmg bonus. In both cases, I run the base assault rifle with a 2x reflex and a laser sight, nanoweave armor, and C4. Subreddit for the PlanetSide franchise, a series of games developed by Rogue…PlanetSide 2 Forums. Especially with the lowest damage LMG in the game. It is unlocked and upgraded using Certification Points. 2 headshot kill within 15 meters on anyone not using any sort of nanoweave armor. Theoretically, it's something like 2000 max for a NW+NMG. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nanoweave armor as no place in a game like this ! Remoove or Make the shield recharge have a penaltFor PlanetSide 2 on the PC, a GameFAQs message board topic titled "Good close-mid range weapon for a Vanu combat medic?". No, reducing headshot damage would buff skill. If I didn't. Charge now passively increases run speed by 10%-20% and also significantly improves acceleration and. Rank 5 nanoweave brings health up to 625. It was great when they used to, and made a hell of a lot more options for loadouts. Try "Ambusher Jumpjets" as soon as you get "safe fall" implant. Nanoweave Armor is a certification for all classes except MAX. Liberty. By default, non-infiltrators have 500 shields and 500 hp. And to assume that everyone who wears the current version of Nanoweave has "no-skill" is a bit short sighted. All the details found below. NO armor requires skill to wear. Assuming, of course, the next instance of damage you take is a small arms (etc. Unlike weapons, Suit Slots need to be unlocked individually for each class. Buy the Night Vision scope for your Orion. 3-4 levels of Nanoweave Armor (suit) If you find yourself losing 1v1 gun fights more than half the time, Nanoweave Armor is a good choice. For simplicity, let's just use the max version of each, such that flak armor reduces explosive damage by 50% and nanoweave armor increases health by 25%. 4. Especially since you loose out on Nanoweave to shave off those seconds from your regular shields. The laser sight for the chaingun will actually help here, but extended mags will also let you hold fire. I can't live without Nano right now, I only take it off when I. . CORRECTIONS! Keep your annotations on! There were three big calculation er. Dedicated Spawn Valk w/ pilot, parked @ flight ceiling above triple-stack [ IMPORTANT! ] Step 1: Eject, and pop Resto-kit a second before landing. In my opinion C4 is too powerful for it being so universal. Below the line, you should turn it off. Headshots: 2 Nanoweave Useless over: 13% of range Headshots: 3 Nanoweave Useless over: 50% of range Headshots: 4 Nanoweave Useless over: 85% of range where user doesn't immediately die of headshots CARV, Cycler, Pulsar, Orion: 143 @ 10m - 125 @ 65m Headshots: 1 Nanoweave Useless over: 0% of range Headshots: 2. #1. 'nades with at least rank 1 bandoleer is great (being hit by a second while effected by a first reverses controls making most players utterly useless for the duration). VX6 is a hipfire weapon, Zenith for you when you have ADSitis. 186 votes, 140 comments. 95% of players who touch this game aren't that good anyway. everyone has started out with low nanoweave and given time can gain enough certs to get it to level5 on at least one class. There is cosmetic armor that can be only be aqcuired through station cash or directives. But if you are a Headshotwizard and can get enough kills to keep the shield charged, you might consider Adrenaline Shield (Max rank. Nanoweave Armor (Suit Slot) Equipping Nanoweave now reduces base movement speed by 10%, and Heavy Assault Shields are no longer affected by Nanoweave's resistance reductions. Have extra resistance to avoid being killed by a single grenade is immeasurably useful. 5% 10 Items do not stack, no matter what they are. this is why headshots from high powered weapons can still kill you in 1 shot. if you constantly keep moving horizontally and upgrade nanoweave, you will be - relatively - safe from most shots, because they will result in misses. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. No longer reduces movement speed. @planetside2. But instead of removing nanoweave I'd suggest to add other options: 1. 5 + ttk game it make a humongous difference in the outcome 1. Flanker Armor increases resistance to C4, ensuring that two bricks will not be able to kill a Main Battle Tank. They buffed the original incarnation in ways that really didn't change that. Tool:Play run-n-gun at 20-30m. First, flak armor was nerfed. . As others have pointed out, frequently too, Nanoweave is situational just as is Flak armor and the HA shield; they all have their advantages in certain situations. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion[Light assault]: "Nanoweave armor" never be a mistake. It almost completely invalidates all the other perks, being that without it equipped, it feels like we die within 2 shots. Nanoweave Armor is a certification for all classes except. Standard infantry have 500 health 500 shields. armor 7 to N. 2. In conjunction with nanoweave armor, you'll feel like an invisible tank. It is unlocked and upgraded using Certification Points. 5 or 18 per second while active. ) bodyshot - not a headshot or legshot. Thank you. This is because you are using the valuable armor space for extra hp, over, say, only taking 50% damage from explosions. 4x scopes for the TR Carbine. r/Planetside • Old Planetside 2 lighting was just something else. I should know, I use it, and still get OHK'd occasionally via head shot. in planetside what kills you FAST is lack of situational awareness and bad positioning, no amount of nanoweave will save you. Some of the things seem superior but aren't really. It just ups your resistance to boolets. Most of the "victims are new players", bc they don't have maxed out nanoweave armor. Hoovy- flak (mainly), shield regen (while in bio labs/cqc), rocket pouch for anti-armor runs Medic- I play long range medic with my ns 11 so shield regen. Grenade bandolier and flak armor (point holds and grenade spam) can be useful in specific situations too. If I'm going to be fighting out in the open or in a. Still applies if the headshot ratio is brought back to 2, rather than the nanoweave-inflated 2. It takes 2-7 AV mines (specialized anti vehicle device) to kill a sundy while 2-3 c4 will do it ( generalized device). (Planetside 2 Gameplay Commentary Guide) Introduction To Heavy Assault Class / OLD. Or you just not landing enough shots. ago. [Suggestion] Rework infantry suit to make them on part with nanoweave armor Discussion in 'PlanetSide 2 Gameplay Discussion' started by Halkesh, Jun 30, 2018. Keep in mind with nanoweave, this will take 2 shots. Here is a list of recommendations that you can't go wrong with that are cheap and effective. soo yeah nanoweave armor gives u little bit resistance to small arm projectiles, does it mean it blocks bullets? i have fully upraged nanoweave armor and i take same amount. Heavy Assaults' motto is longevity and versatility. Avoid long stretches of flat terrain if possible. Small arms= air, sunlight, someone giveing you suprise butt-sex. I do have a loadout that uses ASC to get back to the fight quicker against semi auto snipers. After the nanoweave nerf flack armor is the best suit equipment to pick. 75 y2=x*1. I wish that it was possible to have it go back to 40% from 35%. The C4 and other protection should still apply though. I play VS and use the NSX Tengu (NS wep) for the primary, Hunter QCX (NS wep) for the secondary, Recon Detection Device for the tool slot, Nano-Armor cloaking for the ability, Advance Shield Capacitor for the suit,. This thread is. “I have 4 loadouts to fill. That's already half the bullets needed. richardgaming. Class-specific suit slots are covered in. The KTR-3's name appears to be a reference to a katar or kiddari, a type of punching dagger native to India that was used for puncturing armor. Di seguito cercherò di spiegare Planetside 2 in tutti i suoi aspetti. Carry 2 additional grenades 500 Nanoweave Armor 1 Health +10% 1 Nanoweave Armor 2 Health +12. Nanoweave works when you aren't cloaked. lly1 lly1bot | Friendly neighborhood murder-toaster • 2 yr. Buy a gun with stationcash. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nanoweave armor as no place in a game like this ! Remoove or Make the shield recharge have a penaltI am trying to decide what is more beneficial for the medic class. I haven't been able to find exact info on how it works, but I'm assuming that the margin between. Grenade Bandolier is incredibly situational, while NW5 will constantly come into play. For your suit module, you have many choices (Nanoweave is the safe choice), but my personal favorite is actually Adrenaline Pump. It is auto-granted at rank 5 to the Engineer, and is otherwise unlocked and upgraded using Certification Points. You really need to try it. 9 bullets to Kill 2. It also lowers your max damage range by 1/2 IIRC. Nanite Systems | PlanetSide 2 Wiki | Fandom See patch notes as well. Leaders of legacy NSO Outfits can now permanently align their Outfit to a. . Full nanoweave outside of 85m requires another bullet still bringing it to 5 to kill. I'd recommend NMG for most players as it's simple and works pretty well. CORRECTIONS! Keep your annotations on! There. Youre bound to hit sth. If you really need to know: Heavy: The MSWR. Tommyp2006 , Nov 4, 2014. WarmasterRaptor. S. Any time you are alive longer than 20 seconds without taking small arms. The idea to change it to 2. the exception is MAXes - dont even try, you need upwards to 30 strikes or more to take one down which is practically impossible. PlanetSide 2 Forums. Lets you travel a little bit farther while cloaked. PlanetSide 2. Nanoweave protects against everything. Spawn at a warpgate from the menu on the left of the map screen, and access the globe terminal. 5x maintaining the balance from the new Nanoweave Armor for body shots. there probably are other combinations as I’m not familiar enough with all the minute aspects of every playstyle in Planetside 2 to claim that these are the only ones. In general, I have been killed far more often by anti-personnel fire than vehicle weapons. RevergenceYou will notice three worksheets: Nanoweave Armor #1 - contains the table with bullet damage at different ranges. 72x. 9%. x 1. be able to take advantage of a 3-Concussion situation, then sure, I could see it as a viable option, but not as a lone wolf. I've been playing Engineer w/AMR-66, Repeater, Nanoweave lv4, Sticky Grenades lv2, Tank Mines lv2, maxed repair & ammo box, and drive a Sunderer with dual thermal optic basilisks with extended mags lv1, blockade armor lv2, rival. Passively receive 20% small arms resistance. 2 C4 is mandatory. Adrenaline pump. I'll answer you when you answer when ps4 gets valentines day at the least, or fix the time. Infantry, where no modifiers such as Nanoweave Armor or Flak Armor are in play, have no resistances and will receive 100% of the damage from any attack. La certificazione Nanoweave Armor aumenta gli HP massimi fino al 25%. But for starters i would recommend some levels of Flak armour. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion >. 5% 10 Nanoweave Armor 3 Health +15% 50 Nanoweave Amroe 4 Health +20% 150PlanetSide 2 Forums. Rangefinder Implant and VR targets (shooting range) Was in the VR training earlier testing out different weapons in the shooting range. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nano-Weave Armor is bad for this game. Frightning89. TTK has increased 1. Flanker Armor increases resistance to C4, ensuring that two bricks will not be able to kill a Main Battle Tank. Nanoweave Armor. Buy the Night Vision scope for your Orion. Now, I think removing nanoweave armor will be enough to reduce the gap between new player and veterans. SomeRandomTrSoldier Planetside 2 Nanites. If you're a Squad Leader trying to plant a spawn beacon at the highest point of tower, than Nano-weave armor will help get you there. 3-4 levels of Nanoweave Armor (suit) If you find yourself losing 1v1 gun fights more than half the time, Nanoweave Armor is a good choice. Faster repair tool for engineer. On November 20, PlanetSide 2 will be celebrating ONE DECADE of war on Auraxis. For your Infiltator : unlock recon darts and spam them in. Nanoweave mitigates 1-2 bullet shots, which directly increases survivability. Step 3: Profit. Advanced Shield Capacitor. . Similar stat granting items never ever stack in this game. The massive size of our continents means. 5 KD and rarely get caught. I tend to swap suits on the go, but I only tend to swap to advanced shields on hunter infil, support medic, or resist heavy. Nanoweave Armor. Equipped the rangefinder implant out of. good game design. Max revive tool and regen device. 143dmg 10m, 143-40% (57,2) = 85. Survivalist is always insanely powerful, so it’s great option and an investment for all your classes not just Heavy. 2) It makes the 'killability' at range of new players, compared to the people who've played a day or two and figured it out, pronuced. Unlocking Nanoweave Armor should be your focus. The other guns are there to specialise in something. The Reaper DMR feels nice to use, if not for Nanoweave Armor hardcountering it at CQC. Planetside 2 is what I THOUGHT Planetside was going. Wait for lvl 5 until BR25. default sidearm, nanowave armor, assimilate, and critical chain. 1x for bolt action sniper rifles and 2x for other weapons. Heavy Assault is the backbone of Planetside 2's infantry forces, and is the go-to infantry choice for many veteran players. Two specific weapons stand out for this, being the TR Mini-chaingun and the VS VE-H Maw. 2 sec like many games weapons damage value dosent really matter no more but in a 0. That extra movement speed will help you escape hairy situations. 11 votes, 95 comments. However, it does take a lot to learn how to manage the shorter duration and long recharge. The cloak only gives protection when it's on with the. PlanetSide 2 at IGN: walkthroughs, items, maps, video tips, and strategies. These categories are as follows; common explosive, infantry rocket launchers, light anti-vehicle, air to ground warheads, and. PlanetSide 2. . . Heavy Assault is the backbone of Planetside 2's infantry forces, and is the go-to infantry choice for many veteran players. PlanetSide 2 at IGN: walkthroughs, items, maps, video tips, and strategies. For the primary weapon you want a gun with a large magazine, great hipefire and accuracy, and a high rate of fire. This effect only protects against small arms damage, not explosives. My NARS and Regen implant aren't even maxed out and it repaired the damage of one Symbiote tick in 1 second instead of 2. This is a must-have item. Upgrading your preferred class ability is good also. 2- Defence slot There's a few different options here, but I'll only list the most "viable" ones. Here's the graph. Adding aux makes it 8 shot, nanoweave 9 shot, and both at the same time 10. In general c4 camt harm armor iRL unless its in the form of a shaped charge. Unlocking Nanoweave Armor should be your focus. then nanoweave, incase some people come hunting you, stalkers especially. Flak armor is really only useful for engineers. If you already kill people easily and want to play more aggressively, go ASC. "The" meta is Heavy Assault with MSW-R/Orion/Gauss SAW/Anchor, Commissioner, Decimator, Adrenaline Shield, Nanoweave, Medkits, Assimilate, Athlete. Nanoweave armor will no longer provide that 20% damage reduction to small arms fire. laying around or you work with a well coordinated squad that will. Because Level 1 Flak armor advantages combined with Nanoweave would nearly invalidate the existence of Flak. Carapace implant. 5% 10 Nanoweave Armor 3 Health +15% 50 Nanoweave Armor 4 Health +20% 150I run either Flak armor or Advanced Shield Regen. Also a lot of other stuff, pay no attention to it. Nanoweave does the same thing far more consistently, and is more integrated into how weapons are balanced. Nerfed that about a year ago. 2x and 3. The HA's overshield acts like a slightly stronger. It's…Aug 27, 2015 @ 10:51pm. no -10% speed reduction, because the speed reduction is made in favour of snipers) 2. 4,It is forbidden to carry nanoweave armor with heavy default. 5. The shield remains active for up to 15 seconds, based on the. But I find that for me it has no effect. Every wave of newbies Miller has had in the last few months, have been, through no fault of their own easy pray, why they don't have nano-weave at a significant level. Advanced Shield Capacitor: It will drastically reduce the time for your shield to come back up. Even though Rebirthing technology has nearly eliminated the concept of fear on Auraxis, the Infiltrator remains one of the few things soldiers still dread. It's about not being disadvantaged. Restoration kits. And the A-Tross should be renamed "The Typewriter" for its RoF and shooting sounds. Same mechanism as the flak armor which being specific to explosions offers double the protection one gets from NW. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. The full complement. now im usually a 1. Due to the size and chaotic nature of combats. EDIT: Severely misunderstood the post, thought you were just advocating to add the Bonuses of Flak 1 to nanoweave. So far, I've placed certs into Nanoweave Armor (rank 2) as well as Resist Shields (rank 2). Fellow Auraxians, I own the Symbiote Implant and I found out it is eating 100 health every 10 seconds, which does not match the the description (see below, Level 1): Passively receives 20% small arms resistance. Three weeks into Planetside 2 and enjoying it so far, when I'm not being run over by allies. But what does it mean for. With nano, you will have 625 hp and 625 effective shields, for a total pool of 1250. Planetside 2 has 3 factions/empires which has its own traits. Also in general do NOT invest in new weapons until much higher battle rank. 5% increase in total EHP. 25If heavy assault can hold weapons with both hands, it's really too strong. Resist heavies instead have 35% damage reduction. ago. The majority of players use these slots because the others are either super niche or trash, and even if there is one that used to be good (pre-nerf ASC. Headshots deal double damage and bypass nanoweave armor, so if you're only landing body shots on a target wearing nanoweave and they land all head shots then your TTK will be roughly 120% longer than theirs (assuming you're both using the same weapon and neither of you miss). No longer reduces movement speed. I have the shield up at full health and 1-2 bullets to the torso is all it takes to not just knock down the shield, but instantly kill me. Suit slot: add Reinforced Helmet = 25% headshot resistance. (Gives you 100 default shields, and at max 35% resistance to small arms which lets you survive sniper headshots). Xilo The Odd. Suit slot: add Reinforced Helmet = 25% headshot resistance. That and nano-armor cloak depletes pretty quickly. C4 isnt as much of a factor, if someone c4's you you're either in the wrong place to begin with or they're trying hard in. Nanoweave and Kinetic. I am really happy about this. When activated, the resist shield applies a damage resistance overshield to the user, reducing the damage they receive from a variety of sources by 35% while it remains active.